Performapal Stamp Turtle
WATER 4

Performapal Stamp Turtle

  • Archetype:
  • Performapal

  • ATK:
  • 100

  • DEF:
  • 1800

  • View:
  • 2583




Once per turn: You can target up to 2 face-up monsters on the field; increase their Levels by 1.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 1, 2026
45± 6/ 100
Power Score
Intrinsic 46
Deck 47

Performapal Stamp Turtle — Power Evaluation

Final Score: 45 ± 6 · Confidence: Medium

  • Intrinsic: 46 · Deck: 47 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Utility

Why it scores here

Performapal Stamp Turtle scores in the mid-range as a narrow Level-manipulation enabler whose value is concentrated in ZEXAL/Utopia Rank-Up strategies, with 54.5% of its 22 decks being Utopia builds and 86.4% in Duel Links gameplay. Its free once-per-turn Level boost for up to 2 monsters enables Rank-Up-Magic Zexal Force lines and ZW attachment plays, but it contributes zero opponent interaction, generates no card advantage, and presents a near-useless 100 ATK body — none of which earn it points. The absence of any combo documentation and guides caps confidence and limits conversion scores to text-level inference.

Axis scores

Axis Score Evidence
Accessibility 45 Level 4 Performapal typing offers potential search access, but no combo evidence confirms reliable retrieval; avg 2.18 copies across 22 decks suggests deliberate inclusion rather than guaranteed opening access (inferred).
Combo & Conversion 40 No combo board appearances recorded; from card text and co-deck partners, the Level+1 boost enables Rank-Up-Magic Zexal Force and ZW attachment lines, but actual combo pathways and resulting board quality are undocumented (inferred).
Resource Economy 35 The once-per-turn effect has no activation cost, but it generates no card advantage — no draw, search, or recursion is attached to the effect (verified).
Effect & Interaction 10 The effect only modifies Level values of face-up monsters and cannot negate, remove, or otherwise interact with the opponent's cards or effects (verified).
Material Utility 40 Level 4 body serves as clean Rank 4 Xyz material; ATK 100 is negligible in battle while DEF 1800 offers modest defensive standing; WATER/Aqua typing has limited generic synergy outside dedicated strategies (verified).
Resilience & Flexibility 40 Used across 9 distinct archetypes including Utopia, Performapal, Odd-Eyes, Dark Magician, and Fiendsmith, indicating reasonable cross-home flexibility for a narrow enabling effect (observed).
Deck-Building Efficiency 50 No hard restrictions or self-locks; 12 of 22 decks run 3 copies and none run it in the side deck, indicating comfortable inclusion without brick risk beyond the fragile ATK stat (observed).

Calculation

Weight profile: 0.7 Combo enabler + 0.3 Utility. Intrinsic ≈ 46, Deck ≈ 47, Meta = provisional. Modifiers: narrow_effect_no_combo_evidence (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Free once-per-turn Level boost to up to 2 monsters enables Rank-Up-Magic Zexal Force lines without spending card resources
  • Consistent inclusion across Utopia/ZEXAL builds confirmed by 22 decks across 9 distinct archetypes
  • No activation cost or hard restrictions — pure upside in the right deck
  • Performapal typing provides potential search access in mixed Performapal strategies
  • Targeting up to 2 monsters simultaneously offers flexibility within one turn

Weaknesses

  • ATK 100 is an effectively useless battle body — cannot attack productively
  • Zero opponent interaction — purely a combo-enabling utility piece with no disruption
  • Highly narrow role: only relevant in Level-manipulation or Rank-Up focused strategies
  • No combo documentation to confirm actual board output or combo conversion rate
  • Relies entirely on external combo infrastructure to produce any winning value

Counters / choke points

  • Effect Veiler or Infinite Impermanence negates the Level boost for the turn, removing the turn's enabling value
  • Removal before the Level boost activates wastes its utility for that turn
  • If Rank-Up-Magic targets or Xyz pieces are removed first, the Level boost becomes irrelevant

Best use

Level manipulation enabler for Rank-Up and Xyz combo lines. Decks: Utopia, ZEXAL, Performapal, Odd-Eyes. Suggested copies: 2.

Evidence & gaps

  • Verified: Once-per-turn Level+1 boost to up to 2 face-up monsters on the field with no activation cost; Level 4 WATER Aqua Performapal Effect Monster with ATK 100 / DEF 1800; Legal in TCG, OCG, MasterDuel, and DuelLinks; Present in 22 decks across 9 distinct archetypes with average 2.18 copies
  • Observed: 54.5% of decks are Utopia archetype (12 decks); 86.4% of decks are format 7 (Duel Links); Co-appearing with Odd-Eyes Raging Dragon in 81.8% of decks; Co-appearing with Rank-Up-Magic Zexal Force and ZW support cards in 54.5% of decks; 12 of 22 decks run 3 copies; 0 decks run it in the side deck; Zero appearances across all recorded combo boards
  • Inferred: Used to reach specific Level thresholds enabling Rank-Up-Magic Zexal Force plays on Utopia monsters; Enables ZW attachment requirements by boosting the target monster's Level; Performapal typing likely accessed via Performapal searchers in mixed strategy builds
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only specific Duel Links Speed Duel context strongly implied by format distribution but not explicitly confirmed











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